![]() Luc Barthelet was assigned as general producer to Maxis. The game was displayed at the 1997 E3 the experience is still considered an embarrassment and the game was expected to fail at the time. After a year of development, the game was graphically on par with SimCopter and Streets of SimCity. The game would have also allowed players to talk to their Sims, as seen in SimCity 64. Although employees thought the idea was impractical, the management pushed the idea. Originally, Maxis planned to make SimCity 3000 a full 3D game. Example of an Successful City in SimCity 3000
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